While an Unreal Engine game, it makes a good point.

First, A Big Concept
Using Game Physics
Doesn’t Require a Math Degree

In my opinion, adding tooltips should be in every 101 Unity tutorial

Just a few models from free prototype kits can go pretty far if your creative

Every few seconds we fire

Dynamic objects grow fast and become an issue when debugging

How to Organize Spawned Objects

Guiding the calls per dynamic event is like a full time job

Joints and Force help make Breakable panels like this

Marc Hewitt

An Austin TX Unity3d Developer with a unique background in marketing, design, & software development leading digital web agencies to success for the past decade

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store