Unity Tip: Organizing Dynamically Spawned Objects

Dynamic objects grow fast and become an issue when debugging

Most people learn quickly how to set an empty Parent object to stash things like Managers and level props. But when spawning objects in Unity such as bullets, and enemies by default it will just spew into your hierarchy making debugging a nightmare.

How to Organize Spawned Objects

Hook it up with drag and drop
After Instantiate, assign the container to the new object’s parent

Now All Organized